Paradise Killer’s world is an vaporwave fever dream beset by demons and glamorous backstabbing immortals clawing for power at the dawn of a minor apocalypse. It’s also deeply familiar to those of us who pay attention to the particular style of evil perpetrated by the wealthy rulers of modern imperial-capitalist empires.
Read More“I see myself as more of an explorer. I wander around until I happen across a fragment of an image or concept that either soothes my mind or excites it, and then I just see where it goes.”
Read MoreThe leaves have turned, Chicago’s getting chilly, the news is getting scary. What better time to retreat into the shadows and get possessed? To get you started, here are a few games—some goofy, some gruesome, some cursed—that have haunted the VGA Staff.
Read MoreYou might be like me, play around with Blaseball a bit, giggle at the great player names or the constantly scrolling highlights text reassuring you that 'THE COMISSIONER IS DOING A GREAT JOB', then kinda drop off. There's not much to actually *do* at first glance.
I encourage you to take that second glance.
Read MoreFrom the capirotes and flagellants to the bejeweled exhumed corpses of holy men and saints, the Game Kitchen took their Blasphemous research very seriously. Team members went on "field trips" to historical and religious sites, and as word of the project spread through the country, more and more Spanish fans reached out: their social media was inundated with pitches describing fans' local customs and iconography and how they would serve as awesome bosses and enemies.
Read More“Generally, I am an anti-perfectionist.”
Read MoreRunning through obstacle courses as robot cat or hot dog with legs is the perfect way to decompress in the hellscape that is 2020.
Read MoreThe game freezes, lags, and sputters. That might be forgivable if it were not for the developers succumbing to what I've come to call "kitchen sink syndrome"
Read MoreA sneak peek at Waking Oni’s new game Oni Fighter Yasuke, and some insight into his inspiration and creative process.
“If allowed, I'm prone to sit and wander a game's environment for hours before ever engaging with the story.”
Read MoreI’m sure a washed up jock like Shane, the Shane from version 1.0 of the game, would have been weirded out by my advances, and for that, I apologize to him.
Read More“Freeing workhouse orphans and helping Karl Marx stick it to Queen Victoria’s goons is honestly my only solace right now. Let me have this.”
Read MoreWe’ve left the proverbial nest of our Bucktown gallery space. And, like the rest of the art world imagining post-COVID gallery operations, we’re looking to a cool thing called the World Wide Web to continue our organization’s mission.
Read MoreGames such as Fallout, Mass Effect, Bioshock, Splinter Cell, and more have all taken stabs at creating interactivity from dull repetition. Movies “solved” this long ago, simply have a character sit in front of a screen and type or touch frantically, and hacking suddenly becomes an action-packed tension-filled event, full of unique and monochromatic custom user interfaces. But games have approached it differently.
Read MoreThere is a lot about Freedom Finger that is unorthodox for the genre of side-scrolling shmups, from its hand-drawn graphics to its emphasis on satire, but there is one way that it is incredibly similar to its genre peers: It's hard as hell.
Read MoreIn which the staff at VGA reveal their Summer 2020 self-care regimens.
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