Blasphemous: 16th-17th Century Andalucía Nightmare Fuel for the Soul—now in Spanish!

From the capirotes and flagellants to the bejeweled exhumed corpses of holy men and saints, the Game Kitchen took their Blasphemous research very seriously. Team members went on "field trips" to historical and religious sites, and as word of the project spread through the country, more and more Spanish fans reached out: their social media was inundated with pitches describing fans' local customs and iconography and how they would serve as awesome bosses and enemies.

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I’m In.

Games such as Fallout, Mass Effect, Bioshock, Splinter Cell, and more have all taken stabs at creating interactivity from dull repetition. Movies “solved” this long ago, simply have a character sit in front of a screen and type or touch frantically, and hacking suddenly becomes an action-packed tension-filled event, full of unique and monochromatic custom user interfaces. But games have approached it differently.

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