As games become grander and more complex, with every action you take being a piece of serving the overall goal, we lose out on those moments… When I play a game I like to choose a spot where I imagine my character can settle down, where coming back to this one place gives them a feeling of comfort, of coming inside from the cold.
Read MoreGames such as Fallout, Mass Effect, Bioshock, Splinter Cell, and more have all taken stabs at creating interactivity from dull repetition. Movies “solved” this long ago, simply have a character sit in front of a screen and type or touch frantically, and hacking suddenly becomes an action-packed tension-filled event, full of unique and monochromatic custom user interfaces. But games have approached it differently.
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