Posts in Issue I: July 2020
I’m In.

Games such as Fallout, Mass Effect, Bioshock, Splinter Cell, and more have all taken stabs at creating interactivity from dull repetition. Movies “solved” this long ago, simply have a character sit in front of a screen and type or touch frantically, and hacking suddenly becomes an action-packed tension-filled event, full of unique and monochromatic custom user interfaces. But games have approached it differently.

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