Miyazaki and his team have a great eye for composition, technique and a masterful grasp of what makes Victorian horror so enthralling and timeless. I could dedicate an entire series to the artistry of Miyazaki’s visuals and his ability to capture past artistic achievements such as Ruskin’s Nocturnes, Goya’s historical paintings, and other influences and turn them into completely original works. However I believe that one of the most ignored facets of the video-games-as-art argument is the use of game mechanics as an important part of what makes a video game art.
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