Posts in Issue VIII: March 2021
The Artistry of Frustration

Miyazaki and his team have a great eye for composition, technique and a masterful grasp of what makes Victorian horror so enthralling and timeless. I could dedicate an entire series to the artistry of Miyazaki’s visuals and his ability to capture past artistic achievements such as Ruskin’s Nocturnes, Goya’s historical paintings, and other influences and turn them into completely original works. However I believe that one of the most ignored facets of the video-games-as-art argument is the use of game mechanics as an important part of what makes a video game art.

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VGA FIRESIDE Ep. 2 feat. Karina Popp: Interview Highlights

I did something early on in the design [of 10 Mississippi], I was thinking about a lot of like having meaningful choice—this really key game design idea. But I thought that that was kind of adding another dimension to it that I didn't really want to bring in. I wanted to focus on the idea of the interaction, and turning and making a metaphor of the keyboard from this interaction as much as possible…

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