When I was talking about prototyping this system, you know, it had like, kind of like moves and HP and damage and stuff planned. And, you know, a lot of planning and not a lot of coding with that. And I feel like, I learned that, you know, there's a certain point you can feel where you should just try to design a few levels, and then use that as, like data without, and, you know, don't worry too much about setting up systems, because you're probably not even gonna need those systems that much, you know, like, there's only like, what 30 of these links in the game.
Read MoreVideo games have taught me more about myself than years of schooling. I’ve become a talented problem solver, keen observationalist, and an empathetic human being. With the tools I have to focus myself, moderate my gaming intake, and maintain a balance between work and fun-time (mmm, capitalism am I right?), I no longer consider spending hours attempting to catch ‘em all a guilty pleasure, rather, a self-care activity.
Read More“How much did you pay for this game?” one of my roommates asks. All three of them have gathered behind the spine-mangling futon where I’m sitting, pulled into my shared bedroom by the cacophony of obscenities and jangly slot-machine sound effects emanating from my tiny, second-hand TV.
Read MoreOut of the Park Baseball is a boring simulation of an already boring game (baseball is the sports version of a delayed flight), and I have spent the last year of my life playing it with small breaks for sleep and sustenance. It is, defying all odds and its own design, the best, most poisonous, most addictive video game I have ever played. I hate it I hate it I hate it.
Read More