To celebrate the release of Issue 4 of the VGA Reader, we will be featuring one article from the new volume with every zine for the foreseeable future. Click through to see the first article, currently hosted by Amherst College Press and available open source on fulcrum.org. This piece is by our own Director of Exhibitions Chaz Evans:
“The combination of an increase in game production and increased gameplay time per title results in a staggering number of options for how players of video games spend the finite budget of gameplay time they may have. The problem of gameplay surplus has led to some novel approaches for consumers to manage these options.”
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