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Gun Ballet: the Aestheticization of Violence in Video Games


Gun Ballet: the Aestheticization of Violence in Video Games
March 2 - June 24, 2018
Opening Reception: Friday March 2, 2018, 5-8pm


Violence has a ubiquitous presence in video game history. This exhibition outlines the major styles of violence in video games -- ranging from the beautiful to the gratuitous -- and illuminates how the aestheticization of violence achieves the expressive goals of game artists and developers. The exhibition includes work by the Biome Collective, Karl Burke, Geissler / Sann, Stephan Martiniere, Trinket Studios, Krista Wortendyke, and more.

Read the full Gun Ballet exhibition essay here.

VGA Gallery is generously supported by The MacArthur Funds for Arts and Culture at The Richard H. Driehaus Foundation, a CityArts Grant from the City of Chicago Department of Cultural Affairs & Special Events, the Gaylord & Dorothy Donnelly Foundation, the Illinois Arts Council Agency, individuals, and private and corporate foundations.

VGA Gallery is also supported by Begyle Brewing Co.